Octavian Tocan


Full-Stack Developer | Game Systems Engineer | Technical Lead

Contact

Zaragoza, Spain

Summary


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I build systems that solve problems. Game systems in Unreal Engine 5. Full-stack web apps with React and Cloudflare Workers. AI tools that cut documentation time by 80%. Automation that removes repetitive work completely.
I built Infima Games from zero. I handle all technical development, infrastructure, automation, and community systems. We generate consistent monthly revenue across multiple marketplace platforms. Our products maintain 4.8-5.0 star ratings because the systems work and the support is responsive.
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I didn't learn from formal education. I learned by building production systems. Systems serving 13,000+ users. Products with 1,000+ five-star reviews. Tools that automate away entire workflows. That's how you learn what actually works.
Portfolio

Professional Experience

Co-founder & Technical Lead - Infima Games


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2021 - Present | Remote (Spain)
I built Infima Games from zero. I handle all technical development, infrastructure, automation, community systems, and customer support. We generate consistent monthly revenue across multiple marketplace platforms.

Product Development


I built complete FPS templates for Unreal Engine 5. These include advanced movement systems like tactical sprint, sliding, vaulting, prone, and crouch. The weapon systems use procedural recoil with customizable patterns. The attachment system uses Data Assets for real-time weapon part swapping.
The Animation Blueprints use layered state machines with IK systems for full-body integration. I optimized performance by 2x through multithreaded transform calculations and component architecture improvements. This matters because performance bottlenecks kill user experience, and optimization at the architecture level prevents problems instead of patching them later.
I shipped weekly updates through the Insiders program with private GitHub repository integration. The modular systems use Data Assets, Animation Blueprints, and Control Rigs. This approach lets developers customize without touching core code.
Our products maintain 4.8-5.0 star ratings across 800+ reviews on multiple platforms. That consistency comes from building systems that actually work and providing support that actually helps.

Technical Infrastructure


I built full-stack React and Cloudflare Workers applications serving 13,000+ verified subscribers. The authentication system uses Discord OAuth and GitHub OAuth for automated verification. This eliminates manual verification work completely.
The system assigns roles automatically through the Discord API. When someone subscribes, they get verified, assigned roles, and granted repository access without any human intervention. This reduced manual verification overhead by 100%.
I developed a marketing automation pipeline with A/B testing and conversion tracking. I engineered staging and production environments with environment-specific secrets management. The deployment uses Cloudflare's edge network for zero-downtime updates.

Community & Content


I co-created a 28-part UE5 FPS tutorial series. It was featured on 80.lv, a major game development industry publication. The series teaches the complete development pipeline from Blender rigging through multiplayer systems.
I built the YouTube channel to 11,000+ subscribers with 115+ technical videos. I personally answered 1,272 of 1,273 questions on Unreal Marketplace. That's a 99.9% response rate. I grew the Discord community to 6,000+ active members.
I created comprehensive documentation exceeding industry standards. The documentation includes dozens of pages of guides with embedded video explanations. This level of documentation is rare in marketplace assets because it takes significant time, but it dramatically reduces support burden.

Business Metrics


Website traffic shows 18,000 active users and 70,000 product page views in the trailing 12 months. This traffic comes primarily from organic search, YouTube, and email campaigns.

Developer & Community Manager - Winterbyte


2015 - 2017 (Age 16-17) | Remote
I contributed to Ultimate Survival, a Unity asset that generated $35,000 in its first month. This was my first experience with commercial game development assets and taught me how marketplace economics work.

Education & Continuous Learning

Self-Taught Developer - Learning-by-Building Methodology


I didn't learn from formal education. I learned by building production systems that solve real problems. This approach works because you immediately see what breaks, what scales, and what users actually need. Theory is useful after you understand the practical constraints.

30+ New Skills Acquired (7 months, 2025)


Full-stack web development. AI/ML integration. DevOps automation. Modern serverless architectures. I learned these by building the Insiders Member Portal, the Blueprint Documentation Generator, and the marketing automation systems. Each project forced me to learn the skills needed to ship it.

Languages


English: Professional working proficiency. I handle all technical writing, documentation, and customer support in English.
Spanish: Professional working proficiency. I live in Spain and work with Spanish-speaking contractors and partners.
Romanian: Native. I grew up in Romania before moving to Spain.

References & Portfolio


Full Project Documentation:
GitHub Profile: github.com/OctavianTocan
YouTube Channel: Infima Games